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Friction Design Archive

This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.

Betrayal: Revision history

From Friction Design Archive

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26 March 2026

18 March 2026

10 March 2026

  • curprev 18:5718:57, 10 March 2026Hmiguel talk contribs 3,954 bytes 0 →‎Examples
  • curprev 18:5618:56, 10 March 2026Hmiguel talk contribs 3,954 bytes +22 No edit summary
  • curprev 18:2918:29, 10 March 2026Hmiguel talk contribs 3,932 bytes +3,932 Created page with "=Summary= Failing to uphold a clear or unspoken agreement with players or users. =Pattern Description= Betrayal consists of the failure to uphold a clear or unspoken agreement with users or players. Games can usually put players in situations in which these agreements are to be forcibly broken or they simply create favourable conditions for them to be broken, either by explicit or implicit rules and mechanics. Betrayal may be driven by individual gain, hidden loyaltie..."