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Friction Design Archive

This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.

Confront the User: Revision history

From Friction Design Archive

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18 March 2026

10 March 2026

8 March 2026

  • curprev 18:2818:28, 8 March 2026Hmiguel talk contribs 1,988 bytes +22 No edit summary
  • curprev 18:2818:28, 8 March 2026Hmiguel talk contribs 1,966 bytes +1,966 Created page with "=Summary= Interrupting automatic behavior of the player by presenting unexpected information or triggering prompts. =Pattern Description= Confront the User challenges the ongoing action or intention of the user. The system gives the user warnings, reflective questions or reframes information. The goal is to break automatic behavior and prevent cognitive biases. By leveraging the fact that the user doesn’t want to regret later and surfacing potential risks or overlooke..."