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Friction Design Archive

This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.

Limited Zones: Revision history

From Friction Design Archive

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18 March 2026

10 March 2026

9 March 2026

8 March 2026

  • curprev 20:0520:05, 8 March 2026Hmiguel talk contribs 3,103 bytes +22 No edit summary
  • curprev 18:4118:41, 8 March 2026Hmiguel talk contribs 3,081 bytes +7 →‎Examples
  • curprev 18:4018:40, 8 March 2026Hmiguel talk contribs 3,074 bytes +3,074 Created page with "=Summary= Temporarily restricting the player’s abilities, inventory, or character choice. =Pattern Description= Limited Zones are temporary traps or constraints that interrupt the player’s usual access to abilities, resources, or playable characters. These limitations do not remove core mechanics permanently but create controlled conditions that provoke tension, demand adaptive thinking and highlight vulnerability. The pattern makes the player operate under scarcity..."