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<b>Friction Design Archive</b> | |||
This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design. | This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design. | ||
Revision as of 10:41, 25 June 2026
Friction Design Archive This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.
Break the Loop: Driving meaningful interactions with inconvenient game design strategies
This work is financed by national funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia, within the project «2023.14448.PEX» [DOI 10.54499/2023.14448.PEX].