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Friction Design Archive

This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.

Elimination of the Safetynet: Difference between revisions

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|Examples=
|Examples=
* '''3 Seconds to Save''': Five Nights at Freddy’s (2014); Security Breach (2021); Alien Isolation (2014)
* '''3 Seconds to Save''': Five Nights at Freddy’s (2014); Security Breach (2021); Alien Isolation (2014)
* '''The Game Deletes the Save File''': Banjo-Kazooie (1998); Batman: Arkham Origins (2013); Nier Replicant (2010); NieR: Automata (2017); ZeroRanger (2018)
* '''The Game Deletes the Save File''': Banjo-Kazooie (1998); Batman: Arkham Origins (2013); Nier Replicant (2010); NieR: Automata (2017); ZeroRanger (2018)
* '''No Saving the Game''': Amnesia: The Dark Descent - Justine (2011); Battletoads (1991); Five Nights At Freddy's Security Breach (2021); Hollow Knight (2017); ICO (2001); Ori and the Blind Forest Definitive Edition (2015); System Shock 2 (1999); Witch's House MV (2018); Wolfenstein 2: The New Colossus (2017)
* '''No Saving the Game''': Amnesia: The Dark Descent - Justine (2011); Battletoads (1991); Five Nights At Freddy's Security Breach (2021); Hollow Knight (2017); ICO (2001); Ori and the Blind Forest Definitive Edition (2015); System Shock 2 (1999); Witch's House MV (2018); Wolfenstein 2: The New Colossus (2017)
* '''No Auto-Save''': No specific digital game examples were found during the investigation.
* '''No Auto-Save''': No specific digital game examples were found during the investigation.
|Implications=
|Implications=
* '''Vulnerability''': Leaves the playable character exposed to surprise attacks, creating panic and negative effects if a defeat occurs during the save process.
* '''Vulnerability''': Leaves the playable character exposed to surprise attacks, creating panic and negative effects if a defeat occurs during the save process.
* '''Risk of Loss''': Forces the player to risk losing all time invested in the game session.
* '''Risk of Loss''': Forces the player to risk losing all time invested in the game session.
* '''Increased Difficulty''': Significantly heightens the challenge by removing the safety net of progress recovery.
* '''Increased Difficulty''': Significantly heightens the challenge by removing the safety net of progress recovery.
* '''Player Frustration''': The manual requirement for saving or the deletion of files can lead to high frustration if the player is suddenly defeated.
* '''Player Frustration''': The manual requirement for saving or the deletion of files can lead to high frustration if the player is suddenly defeated.
|Subpatterns_Display=
|Subpatterns_Display=
* '''3 Seconds to Save'''
* '''3 Seconds to Save'''
Line 23: Line 31:
|Sub3=No Saving the Game
|Sub3=No Saving the Game
|Sub4=No Auto-Save
|Sub4=No Auto-Save
|Related_Display=To be Determined.
|Related_Display=To be determined.
|Rel1=
|Rel1=
|Source=Correia, Vanessa Filipa da Silva. 2022. “Explorando fricção estética por dread: desenvolvimento de uma visual novel.” masterThesis. [https://ria.ua.pt/handle/10773/39822].
|Source=Correia, Vanessa Filipa da Silva. 2022. “Explorando fricção estética por dread: desenvolvimento de uma visual novel.” masterThesis. [https://ria.ua.pt/handle/10773/39822].
|License=https://creativecommons.org/licenses/by/4.0/
|License=https://creativecommons.org/licenses/by/4.0/
}}
}}

Latest revision as of 13:04, 18 March 2026


Summary: A type of vulnerability that affects the game's Save system, forcing the player to be careful with the decisions they make.

Pattern Description

This pattern targets the mechanisms intended to protect player progress. It introduces fragility into the save system, either by making the player character vulnerable during the act of saving or by putting the save file itself at risk of deletion. It requires players to heighten their caution, as failure to manage these vulnerabilities can lead to a significant loss of invested time.

Interaction Design Implications

  • Vulnerability: Leaves the playable character exposed to surprise attacks, creating panic and negative effects if a defeat occurs during the save process.
  • Risk of Loss: Forces the player to risk losing all time invested in the game session.
  • Increased Difficulty: Significantly heightens the challenge by removing the safety net of progress recovery.
  • Player Frustration: The manual requirement for saving or the deletion of files can lead to high frustration if the player is suddenly defeated.

Usage

To Be Determined

Examples

  • 3 Seconds to Save: Five Nights at Freddy’s (2014); Security Breach (2021); Alien Isolation (2014)
  • The Game Deletes the Save File: Banjo-Kazooie (1998); Batman: Arkham Origins (2013); Nier Replicant (2010); NieR: Automata (2017); ZeroRanger (2018)
  • No Saving the Game: Amnesia: The Dark Descent - Justine (2011); Battletoads (1991); Five Nights At Freddy's Security Breach (2021); Hollow Knight (2017); ICO (2001); Ori and the Blind Forest Definitive Edition (2015); System Shock 2 (1999); Witch's House MV (2018); Wolfenstein 2: The New Colossus (2017)
  • No Auto-Save: No specific digital game examples were found during the investigation.

Metadata & Relations

Heuristic Violations
Sub-patterns * 3 Seconds to Save
  • The Game Deletes the Save File
  • No Saving the Game
  • No Auto-Save
Related Patterns To be determined.
Source Correia, Vanessa Filipa da Silva. 2022. “Explorando fricção estética por dread: desenvolvimento de uma visual novel.” masterThesis. [1].
License CC BY 4.0
  PAGE STATUS: Needs Review