Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Friction Design Archive

This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.

All public logs

More actions

Combined display of all available logs of Friction Design Archive. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
  • 16:27, 8 March 2026 Hmiguel talk contribs created page Checkpoint Starvation (Created page with "<h1>Limiting players’ ability to save the game progress.</h1> <h2>Pattern description</h2> Checkpoint placement or accessibility is designed in a way that makes it difficult for the player to survive before they reach a possibility to save their progress. The access to checkpoints can be limited through distance between them, specific objects in their inventory that allow saving, or parts of the gameworld. The player is forced to give more value to the possibility of...")