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Friction Design Archive

This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.

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Combined display of all available logs of Friction Design Archive. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 18:40, 8 March 2026 Hmiguel talk contribs created page Limited Zones (Created page with "=Summary= Temporarily restricting the player’s abilities, inventory, or character choice. =Pattern Description= Limited Zones are temporary traps or constraints that interrupt the player’s usual access to abilities, resources, or playable characters. These limitations do not remove core mechanics permanently but create controlled conditions that provoke tension, demand adaptive thinking and highlight vulnerability. The pattern makes the player operate under scarcity...")