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Friction Design Archive

This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.

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Combined display of all available logs of Friction Design Archive. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 16:17, 21 November 2025 Hmiguel talk contribs created page Mimic (Created page with "A term, object, character or action that mimics a harmless or beneficial thing to deceive users, functioning instead as a trap or hostile entity. =Pattern Description= Mimics are visually designed to closely resemble their harmless counterparts, making it difficult for players to distinguish them from genuine items. They often appear as desirable objects, characters, or actions in which users expect to find valuable content, rewards or benefits. In video game design,...")