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Friction Design Archive

This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.

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Combined display of all available logs of Friction Design Archive. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 15:23, 23 November 2025 Hmiguel talk contribs created page Blatant Lie (Created page with "=Summary= A metric or mechanic that appears to have a significant impact on gameplay progression only to turn out to be a lie, holding no actual danger. =Pattern description= The game introduces a metric or mechanic that appears to have a significant impact on gameplay progression, character performance, or story outcomes. This can manifest as a visual indicator, numerical value, or gameplay mechanic that the player is made to believe to be cautious or trying in managin...")