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Friction Design Archive

This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.

Changing the Gameplay

From Friction Design Archive

Summary

It’s when a game requires being played (either in its entirety or in certain situations) in a way that adapts to the enemies, sometimes even changing the camera positioning.

Contents