Summary
It’s when a game requires being played (either in its entirety or in certain situations) in a way that adapts to the enemies, sometimes even changing the camera positioning.
This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.
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It’s when a game requires being played (either in its entirety or in certain situations) in a way that adapts to the enemies, sometimes even changing the camera positioning.