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Friction Design Archive

This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.

Offer Multiple Points of View

From Friction Design Archive


Summary: Guiding the user toward more balanced and reflective decisions by presenting alternative perspectives.

Pattern Description

Offer Multiple Points of View provides the user with contrasting or complementary viewpoints to counteract confirmation bias and automatic decision-making. The additional perspectives should not be seen as restrictions but as prompts that help users consider broader implications before acting. Presenting multiple viewpoints creates a moment of reflection within the interaction flow, leading the user to reassess their choices with expanded contextual awareness.

Interaction Design Implications

The system must clarify available options without being too insistent. It is important to emphasize autonomy: the user should remain in control, and the system should assist rather than direct behavior. When implemented effectively, it contributes to digital well-being by reducing impulsive engagement.

Usage

This pattern can be applied when the goal is to ensure conscious decision-making by the user. Instead of blocking actions or imposing delays, this approach broadens the decision space with more information. It is suitable in contexts where cognitive biases (like confirmation bias) may hinder balanced judgment. For example, consent flows, recommendation systems, time-management decisions etc.

Sub Patterns

  • Opposing Perspectives: Challenging the user’s initial assumption with an alternative interpretation.
  • Complementary Perspectives: Broadens the contextual field around the decision.

Examples

  • Instagram time-limit: Prompts that suggest stopping or changing activity based on time spent.
  • Streaming platforms: Autoplay interfaces that offer a choice to continue or browse other content.
  • Cookie consent dialogs: Presenting various levels of data tracking and their implications rather than a single "Accept All" button.

Metadata & Relations

Heuristic Violations Nielsen: Flexibility and efficiency of use, Shneiderman: Keep users in control
Sub-patterns Opposing Perspectives, Complementary Perspectives
Related Patterns Remind of the Consequences, Confront the User, Induce Pauses, Provoke Deliberate Interactions
Source Silva, Flávia Catarina Pereira da. 2024. “Design de fricção em interfaces gráficas: estratégias e padrões para promover processos metacognitivos no utilizador.” masterThesis. [1].
License CC BY 4.0
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