Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Friction Design Archive

This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.

Changing the Gameplay

From Friction Design Archive
Revision as of 19:49, 8 March 2026 by Hmiguel (talk | contribs) (Created page with "=Summary= It’s when a game requires being played (either in its entirety or in certain situations) in a way that adapts to the enemies, sometimes even changing the camera positioning.")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Summary

It’s when a game requires being played (either in its entirety or in certain situations) in a way that adapts to the enemies, sometimes even changing the camera positioning.

Contents