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Friction Design Archive

This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.

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Showing below up to 19 results in range #1 to #19.

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  1. Changing the Gameplay‏‎ (19:49, 8 March 2026)
  2. Main Page‏‎ (17:53, 10 March 2026)
  3. System Schema‏‎ (10:27, 18 March 2026)
  4. Checkpoint Starvation‏‎ (11:43, 18 March 2026)
  5. Crash & Burn‏‎ (12:57, 18 March 2026)
  6. Confront the User‏‎ (12:58, 18 March 2026)
  7. Blatant Lie‏‎ (13:00, 18 March 2026)
  8. Elimination of the Safetynet‏‎ (13:04, 18 March 2026)
  9. Faux Finale‏‎ (13:29, 18 March 2026)
  10. Forced Downtime / Sudden Loss of Interaction‏‎ (13:32, 18 March 2026)
  11. Induce Pauses‏‎ (13:35, 18 March 2026)
  12. Limited Zones‏‎ (13:37, 18 March 2026)
  13. Mimic‏‎ (14:02, 18 March 2026)
  14. Misleading Standards‏‎ (14:21, 18 March 2026)
  15. Remind of the Consequences‏‎ (14:24, 18 March 2026)
  16. Request Additional Confirmations‏‎ (14:31, 18 March 2026)
  17. Double Twist‏‎ (13:33, 26 March 2026)
  18. Betrayal‏‎ (13:53, 26 March 2026)
  19. Offer Multiple Points of View‏‎ (10:44, 14 April 2026)

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