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Friction Design Archive

This archive collects Tactics, Patterns, Models, Taxonomies, Toolkits, Archetypes, Principles, Symptoms, Philosophies, Manifestos, and Emerging Approaches related to Friction Design.

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Showing below up to 19 results in range #1 to #19.

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  1. (hist) ‎Mimic ‎[4,220 bytes]
  2. (hist) ‎Betrayal ‎[4,029 bytes]
  3. (hist) ‎Forced Downtime / Sudden Loss of Interaction ‎[3,784 bytes]
  4. (hist) ‎Limited Zones ‎[3,507 bytes]
  5. (hist) ‎Checkpoint Starvation ‎[3,342 bytes]
  6. (hist) ‎Faux Finale ‎[3,116 bytes]
  7. (hist) ‎Blatant Lie ‎[3,017 bytes]
  8. (hist) ‎Main Page ‎[2,979 bytes]
  9. (hist) ‎Induce Pauses ‎[2,909 bytes]
  10. (hist) ‎Misleading Standards ‎[2,797 bytes]
  11. (hist) ‎Offer Multiple Points of View ‎[2,709 bytes]
  12. (hist) ‎Double Twist ‎[2,416 bytes]
  13. (hist) ‎Elimination of the Safetynet ‎[2,357 bytes]
  14. (hist) ‎Crash & Burn ‎[2,321 bytes]
  15. (hist) ‎Confront the User ‎[2,214 bytes]
  16. (hist) ‎Remind of the Consequences ‎[2,200 bytes]
  17. (hist) ‎Request Additional Confirmations ‎[2,008 bytes]
  18. (hist) ‎System Schema ‎[1,133 bytes]
  19. (hist) ‎Changing the Gameplay ‎[185 bytes]

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